The TRManager is the manager for all modules. More...
Public Member Functions | |
int | CalculateFloat (int number=1) |
Calculates needed bits (from the quota) for generating random floats. More... | |
int | CalculateInteger (int max, int number=1) |
Calculates needed bits (from the quota) for generating random integers. More... | |
int | CalculateSequence (int min, int max) |
Calculates needed bits (from the quota) for generating a random sequence. More... | |
int | CalculateString (int length, int number=1) |
Calculates needed bits (from the quota) for generating random strings. More... | |
int | CalculateVector2 (int number=1) |
Calculates needed bits (from the quota) for generating random Vector2. More... | |
int | CalculateVector3 (int number=1) |
Calculates needed bits (from the quota) for generating random Vector3. More... | |
int | CalculateVector4 (int number=1) |
Calculates needed bits (from the quota) for generating random Vector4. More... | |
string | GenerateInteger (int min, int max, int number=1, string id="") |
Generates random integers. More... | |
string | GenerateFloat (float min, float max, int number=1, string id="") |
Generates random floats. More... | |
string | GenerateSequence (int min, int max, int number=0, string id="") |
Generates random sequence. More... | |
string | GenerateString (int length, int number=1, bool digits=true, bool upper=true, bool lower=true, bool unique=false, string id="") |
Generates random strings. More... | |
string | GenerateVector2 (Vector2 min, Vector2 max, int number=1, string id="") |
Generates random Vector2. More... | |
string | GenerateVector3 (Vector3 min, Vector3 max, int number=1, string id="") |
Generates random Vector3. More... | |
string | GenerateVector4 (Vector4 min, Vector4 max, int number=1, string id="") |
Generates random Vector4. More... | |
void | GetQuota () |
Gets the remaining quota in bits from the server. More... | |
System.Collections.Generic.List< int > | GenerateIntegerPRNG (int min, int max, int number=1, int seed=0) |
Generates random integers with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< float > | GenerateFloatPRNG (float min, float max, int number=1, int seed=0) |
Generates random floats with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< int > | GenerateSequencePRNG (int min, int max, int number=0, int seed=0) |
Generates a random sequence with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< string > | GenerateStringPRNG (int length, int number=1, bool digits=true, bool upper=true, bool lower=true, bool unique=false, int seed=0) |
Generates random strings with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< Vector2 > | GenerateVector2PRNG (Vector2 min, Vector2 max, int number=1, int seed=0) |
Generates random Vector2 with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< Vector3 > | GenerateVector3PRNG (Vector3 min, Vector3 max, int number=1, int seed=0) |
Generates random Vector3 with the C#-standard Pseudo-Random-Number-Generator. More... | |
System.Collections.Generic.List< Vector4 > | GenerateVector4PRNG (Vector4 min, Vector4 max, int number=1, int seed=0) |
Generates random Vector4 with the C#-standard Pseudo-Random-Number-Generator. More... | |
Static Public Member Functions | |
static void | ResetObject () |
Resets this object. More... | |
Static Public Member Functions inherited from Crosstales.Common.Util.Singleton< TRManager > | |
static void | CreateInstance (bool searchExistingGameObject=true, bool deleteExistingInstance=false) |
Creates an instance of this object. More... | |
static void | DeleteInstance () |
Deletes the instance of this object. More... | |
Public Attributes | |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< int > > | AllIntegerResults = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<int>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< float > > | AllFloatResults = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<float>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< int > > | AllSequenceResults = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<int>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< string > > | AllStringResults = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<string>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< Vector2 > > | AllVector2Results = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<Vector2>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< Vector3 > > | AllVector3Results = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<Vector3>>() |
readonly System.Collections.Generic.Dictionary< string, System.Collections.Generic.List< Vector4 > > | AllVector4Results = new System.Collections.Generic.Dictionary<string, System.Collections.Generic.List<Vector4>>() |
int | CurrentQuota => ModuleQuota.Quota |
Returns the remaining quota in bits from the last check. More... | |
System.Collections.Generic.List< int > | CurrentIntegers => ModuleInteger.Result |
Returns the list of integers from the last generation. More... | |
System.Collections.Generic.List< float > | CurrentFloats => ModuleFloat.Result |
Returns the list of floats from the last generation. More... | |
System.Collections.Generic.List< int > | CurrentSequence => ModuleSequence.Result |
Returns the sequence from the last generation. More... | |
System.Collections.Generic.List< string > | CurrentStrings => ModuleString.Result |
Returns the list of strings from the last generation. More... | |
System.Collections.Generic.List< Vector2 > | CurrentVector2 => ModuleVector2.Result |
Returns the list of Vector2 from the last generation. More... | |
System.Collections.Generic.List< Vector3 > | CurrentVector3 => ModuleVector3.Result |
Returns the list of Vector3 from the last generation. More... | |
System.Collections.Generic.List< Vector4 > | CurrentVector4 => ModuleVector4.Result |
Returns the list of Vector4 from the last generation. More... | |
bool | isGenerating => generateCount > 0 |
Checks if True Random is generating numbers on this system. More... | |
OnGenerateCompleted | OnGenerateCompleted |
OnQuotaUpdated | OnQuotaUpdated |
OnError | OnError |
Static Public Attributes | |
static int | Seed => rnd.Next(int.MinValue, int.MaxValue) |
Returns a seed for the PRNG. More... | |
Static Public Attributes inherited from Crosstales.Common.Util.Singleton< TRManager > | |
static string | PrefabPath |
Fully qualified prefab path. More... | |
static string | GameObjectName |
Name of the gameobject in the scene. More... | |
Protected Member Functions | |
override void | Awake () |
override void | OnDestroy () |
Protected Member Functions inherited from Crosstales.Common.Util.Singleton< TRManager > | |
virtual void | OnApplicationQuit () |
Properties | |
bool | PRNG [get, set] |
Enable or disable the C#-standard Pseudo-Random-Number-Generator-mode. More... | |
Properties inherited from Crosstales.Common.Util.Singleton< TRManager > | |
static T | Instance [get, protected set] |
Returns the singleton instance of this class. More... | |
bool | DontDestroy [get, set] |
Don't destroy gameobject during scene switches. More... | |
Events | |
GenerateIntegerStart | OnGenerateIntegerStart |
An event triggered whenever generating integers has started. More... | |
GenerateIntegerFinished | OnGenerateIntegerFinished |
An event triggered whenever generating integers has finished. More... | |
GenerateFloatStart | OnGenerateFloatStart |
An event triggered whenever generating floats has started. More... | |
GenerateFloatFinished | OnGenerateFloatFinished |
An event triggered whenever generating floats has finished. More... | |
GenerateSequenceStart | OnGenerateSequenceStart |
An event triggered whenever generating sequence has started. More... | |
GenerateSequenceFinished | OnGenerateSequenceFinished |
An event triggered whenever generating sequence has finished. More... | |
GenerateStringStart | OnGenerateStringStart |
An event triggered whenever generating strings has started. More... | |
GenerateStringFinished | OnGenerateStringFinished |
An event triggered whenever generating strings has finished. More... | |
GenerateVector2Start | OnGenerateVector2Start |
An event triggered whenever generating Vector2 has started. More... | |
GenerateVector2Finished | OnGenerateVector2Finished |
An event triggered whenever generating Vector2 has finished. More... | |
GenerateVector3Start | OnGenerateVector3Start |
An event triggered whenever generating Vector3 has started. More... | |
GenerateVector3Finished | OnGenerateVector3Finished |
An event triggered whenever generating Vector3 has finished. More... | |
GenerateVector4Start | OnGenerateVector4Start |
An event triggered whenever generating Vector4 has started. More... | |
GenerateVector4Finished | OnGenerateVector4Finished |
An event triggered whenever generating Vector4 has finished. More... | |
QuotaUpdate | OnQuotaUpdate |
An event triggered whenever the quota is updated. More... | |
ErrorInfo | OnErrorInfo |
An event triggered whenever an error occurs. More... | |
Additional Inherited Members | |
Static Protected Attributes inherited from Crosstales.Common.Util.Singleton< TRManager > | |
static T | instance |
Detailed Description
The TRManager is the manager for all modules.
Member Function Documentation
◆ CalculateFloat()
int Crosstales.TrueRandom.TRManager.CalculateFloat | ( | int | number = 1 | ) |
Calculates needed bits (from the quota) for generating random floats.
- Parameters
-
number How many numbers (default: 1, optional)
- Returns
- Needed bits for generating the floats.
◆ CalculateInteger()
int Crosstales.TrueRandom.TRManager.CalculateInteger | ( | int | max, |
int | number = 1 |
||
) |
Calculates needed bits (from the quota) for generating random integers.
- Parameters
-
max Biggest allowed number number How many numbers (default: 1, optional)
- Returns
- Needed bits for generating the integers.
◆ CalculateSequence()
int Crosstales.TrueRandom.TRManager.CalculateSequence | ( | int | min, |
int | max | ||
) |
Calculates needed bits (from the quota) for generating a random sequence.
- Parameters
-
min Start of the interval max End of the interval
- Returns
- Needed bits for generating the sequence.
◆ CalculateString()
int Crosstales.TrueRandom.TRManager.CalculateString | ( | int | length, |
int | number = 1 |
||
) |
Calculates needed bits (from the quota) for generating random strings.
- Parameters
-
length Length of the strings number How many strings (default: 1, optional)
- Returns
- Needed bits for generating the strings.
◆ CalculateVector2()
int Crosstales.TrueRandom.TRManager.CalculateVector2 | ( | int | number = 1 | ) |
Calculates needed bits (from the quota) for generating random Vector2.
- Parameters
-
number How many Vector2 (default: 1, optional)
- Returns
- Needed bits for generating the Vector2.
◆ CalculateVector3()
int Crosstales.TrueRandom.TRManager.CalculateVector3 | ( | int | number = 1 | ) |
Calculates needed bits (from the quota) for generating random Vector3.
- Parameters
-
number How many Vector3 (default: 1, optional)
- Returns
- Needed bits for generating the Vector3.
◆ CalculateVector4()
int Crosstales.TrueRandom.TRManager.CalculateVector4 | ( | int | number = 1 | ) |
Calculates needed bits (from the quota) for generating random Vector4.
- Parameters
-
number How many Vector4 (default: 1, optional)
- Returns
- Needed bits for generating the Vector4.
◆ GenerateFloat()
string Crosstales.TrueRandom.TRManager.GenerateFloat | ( | float | min, |
float | max, | ||
int | number = 1 , |
||
string | id = "" |
||
) |
Generates random floats.
- Parameters
-
min Smallest possible number (range: -1'000'000'000 - 1'000'000'000) max Biggest possible number (range: -1'000'000'000 - 1'000'000'000) number How many numbers you want to generate (range: 1 - 10'000, default: 1, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateFloatPRNG()
System.Collections.Generic.List<float> Crosstales.TrueRandom.TRManager.GenerateFloatPRNG | ( | float | min, |
float | max, | ||
int | number = 1 , |
||
int | seed = 0 |
||
) |
Generates random floats with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Smallest possible number max Biggest possible number number How many numbers you want to generate (default: 1, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated floats.
◆ GenerateInteger()
string Crosstales.TrueRandom.TRManager.GenerateInteger | ( | int | min, |
int | max, | ||
int | number = 1 , |
||
string | id = "" |
||
) |
Generates random integers.
- Parameters
-
min Smallest possible number (range: -1'000'000'000 - 1'000'000'000) max Biggest possible number (range: -1'000'000'000 - 1'000'000'000) number How many numbers you want to generate (range: 1 - 10'000, default: 1, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateIntegerPRNG()
System.Collections.Generic.List<int> Crosstales.TrueRandom.TRManager.GenerateIntegerPRNG | ( | int | min, |
int | max, | ||
int | number = 1 , |
||
int | seed = 0 |
||
) |
Generates random integers with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Smallest possible number max Biggest possible number number How many numbers you want to generate (default: 1, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated integers.
◆ GenerateSequence()
string Crosstales.TrueRandom.TRManager.GenerateSequence | ( | int | min, |
int | max, | ||
int | number = 0 , |
||
string | id = "" |
||
) |
Generates random sequence.
- Parameters
-
min Start of the interval (range: -1'000'000'000 - 1'000'000'000) max End of the interval (range: -1'000'000'000 - 1'000'000'000) number How many numbers you have in the result (max range: max - min, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateSequencePRNG()
System.Collections.Generic.List<int> Crosstales.TrueRandom.TRManager.GenerateSequencePRNG | ( | int | min, |
int | max, | ||
int | number = 0 , |
||
int | seed = 0 |
||
) |
Generates a random sequence with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Start of the interval max End of the interval number How many numbers you have in the result (max range: max - min, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated sequence.
◆ GenerateString()
string Crosstales.TrueRandom.TRManager.GenerateString | ( | int | length, |
int | number = 1 , |
||
bool | digits = true , |
||
bool | upper = true , |
||
bool | lower = true , |
||
bool | unique = false , |
||
string | id = "" |
||
) |
Generates random strings.
- Parameters
-
length How long the strings should be (range: 1 - 20) number How many strings you want to generate (range: 1 - 10'000, default: 1, optional) digits Allow digits (0-9) (default: true, optional) upper Allow uppercase (A-Z) letters (default: true, optional) lower Allow lowercase (a-z) letters (default: true, optional) unique String should be unique in the result (default: false, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateStringPRNG()
System.Collections.Generic.List<string> Crosstales.TrueRandom.TRManager.GenerateStringPRNG | ( | int | length, |
int | number = 1 , |
||
bool | digits = true , |
||
bool | upper = true , |
||
bool | lower = true , |
||
bool | unique = false , |
||
int | seed = 0 |
||
) |
Generates random strings with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
length How long the strings should be number How many strings you want to generate (default: 1, optional) digits Allow digits (0-9) (default: true, optional) upper Allow uppercase (A-Z) letters (default: true, optional) lower Allow lowercase (a-z) letters (default: true, optional) unique String should be unique (default: false, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated strings.
◆ GenerateVector2()
string Crosstales.TrueRandom.TRManager.GenerateVector2 | ( | Vector2 | min, |
Vector2 | max, | ||
int | number = 1 , |
||
string | id = "" |
||
) |
Generates random Vector2.
- Parameters
-
min Smallest possible Vector2 (range: -1'000'000'000 - 1'000'000'000) max Biggest possible Vector2 (range: -1'000'000'000 - 1'000'000'000) number How many Vector2 you want to generate (range: 1 - 10'000, default: 1, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateVector2PRNG()
System.Collections.Generic.List<Vector2> Crosstales.TrueRandom.TRManager.GenerateVector2PRNG | ( | Vector2 | min, |
Vector2 | max, | ||
int | number = 1 , |
||
int | seed = 0 |
||
) |
Generates random Vector2 with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Smallest possible Vector2 max Biggest possible Vector2 number How many Vector2 you want to generate (default: 1, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated Vector2.
◆ GenerateVector3()
string Crosstales.TrueRandom.TRManager.GenerateVector3 | ( | Vector3 | min, |
Vector3 | max, | ||
int | number = 1 , |
||
string | id = "" |
||
) |
Generates random Vector3.
- Parameters
-
min Smallest possible Vector3 (range: -1'000'000'000 - 1'000'000'000) max Biggest possible Vector3 (range: -1'000'000'000 - 1'000'000'000) number How many Vector3 you want to generate (range: 1 - 10'000, default: 1, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateVector3PRNG()
System.Collections.Generic.List<Vector3> Crosstales.TrueRandom.TRManager.GenerateVector3PRNG | ( | Vector3 | min, |
Vector3 | max, | ||
int | number = 1 , |
||
int | seed = 0 |
||
) |
Generates random Vector3 with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Smallest possible Vector3 max Biggest possible Vector3 number How many Vector3 you want to generate (default: 1, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated Vector3.
◆ GenerateVector4()
string Crosstales.TrueRandom.TRManager.GenerateVector4 | ( | Vector4 | min, |
Vector4 | max, | ||
int | number = 1 , |
||
string | id = "" |
||
) |
Generates random Vector4.
- Parameters
-
min Smallest possible Vector4 (range: -1'000'000'000 - 1'000'000'000) max Biggest possible Vector4 (range: -1'000'000'000 - 1'000'000'000) number How many Vector4 you want to generate (range: 1 - 10'000, default: 1, optional) id UID to identify the generated result (optional)
- Returns
- UID of the generator.
◆ GenerateVector4PRNG()
System.Collections.Generic.List<Vector4> Crosstales.TrueRandom.TRManager.GenerateVector4PRNG | ( | Vector4 | min, |
Vector4 | max, | ||
int | number = 1 , |
||
int | seed = 0 |
||
) |
Generates random Vector4 with the C#-standard Pseudo-Random-Number-Generator.
- Parameters
-
min Smallest possible Vector4 max Biggest possible Vector4 number How many Vector4 you want to generate (default: 1, optional) seed Seed for the PRNG (default: 0 (=standard), optional)
- Returns
- List with the generated Vector4.
◆ GetQuota()
void Crosstales.TrueRandom.TRManager.GetQuota | ( | ) |
Gets the remaining quota in bits from the server.
◆ ResetObject()
|
static |
Resets this object.
Member Data Documentation
◆ CurrentFloats
System.Collections.Generic.List<float> Crosstales.TrueRandom.TRManager.CurrentFloats => ModuleFloat.Result |
Returns the list of floats from the last generation.
- Returns
- List of floats from the last generation.
◆ CurrentIntegers
System.Collections.Generic.List<int> Crosstales.TrueRandom.TRManager.CurrentIntegers => ModuleInteger.Result |
Returns the list of integers from the last generation.
- Returns
- List of integers from the last generation.
◆ CurrentQuota
int Crosstales.TrueRandom.TRManager.CurrentQuota => ModuleQuota.Quota |
Returns the remaining quota in bits from the last check.
- Returns
- Remaining quota in bits from the last check.
◆ CurrentSequence
System.Collections.Generic.List<int> Crosstales.TrueRandom.TRManager.CurrentSequence => ModuleSequence.Result |
Returns the sequence from the last generation.
- Returns
- Sequence from the last generation.
◆ CurrentStrings
System.Collections.Generic.List<string> Crosstales.TrueRandom.TRManager.CurrentStrings => ModuleString.Result |
Returns the list of strings from the last generation.
- Returns
- List of strings from the last generation.
◆ CurrentVector2
System.Collections.Generic.List<Vector2> Crosstales.TrueRandom.TRManager.CurrentVector2 => ModuleVector2.Result |
Returns the list of Vector2 from the last generation.
- Returns
- List of Vector2 from the last generation.
◆ CurrentVector3
System.Collections.Generic.List<Vector3> Crosstales.TrueRandom.TRManager.CurrentVector3 => ModuleVector3.Result |
Returns the list of Vector3 from the last generation.
- Returns
- List of Vector3 from the last generation.
◆ CurrentVector4
System.Collections.Generic.List<Vector4> Crosstales.TrueRandom.TRManager.CurrentVector4 => ModuleVector4.Result |
Returns the list of Vector4 from the last generation.
- Returns
- List of Vector4 from the last generation.
◆ isGenerating
bool Crosstales.TrueRandom.TRManager.isGenerating => generateCount > 0 |
Checks if True Random is generating numbers on this system.
- Returns
- True if True Random is generating numbers on this system.
◆ Seed
|
static |
Returns a seed for the PRNG.
- Returns
- Seed for the PRNG.
Property Documentation
◆ PRNG
|
getset |
Enable or disable the C#-standard Pseudo-Random-Number-Generator-mode.
Event Documentation
◆ OnErrorInfo
ErrorInfo Crosstales.TrueRandom.TRManager.OnErrorInfo |
An event triggered whenever an error occurs.
◆ OnGenerateFloatFinished
GenerateFloatFinished Crosstales.TrueRandom.TRManager.OnGenerateFloatFinished |
An event triggered whenever generating floats has finished.
◆ OnGenerateFloatStart
GenerateFloatStart Crosstales.TrueRandom.TRManager.OnGenerateFloatStart |
An event triggered whenever generating floats has started.
◆ OnGenerateIntegerFinished
GenerateIntegerFinished Crosstales.TrueRandom.TRManager.OnGenerateIntegerFinished |
An event triggered whenever generating integers has finished.
◆ OnGenerateIntegerStart
GenerateIntegerStart Crosstales.TrueRandom.TRManager.OnGenerateIntegerStart |
An event triggered whenever generating integers has started.
◆ OnGenerateSequenceFinished
GenerateSequenceFinished Crosstales.TrueRandom.TRManager.OnGenerateSequenceFinished |
An event triggered whenever generating sequence has finished.
◆ OnGenerateSequenceStart
GenerateSequenceStart Crosstales.TrueRandom.TRManager.OnGenerateSequenceStart |
An event triggered whenever generating sequence has started.
◆ OnGenerateStringFinished
GenerateStringFinished Crosstales.TrueRandom.TRManager.OnGenerateStringFinished |
An event triggered whenever generating strings has finished.
◆ OnGenerateStringStart
GenerateStringStart Crosstales.TrueRandom.TRManager.OnGenerateStringStart |
An event triggered whenever generating strings has started.
◆ OnGenerateVector2Finished
GenerateVector2Finished Crosstales.TrueRandom.TRManager.OnGenerateVector2Finished |
An event triggered whenever generating Vector2 has finished.
◆ OnGenerateVector2Start
GenerateVector2Start Crosstales.TrueRandom.TRManager.OnGenerateVector2Start |
An event triggered whenever generating Vector2 has started.
◆ OnGenerateVector3Finished
GenerateVector3Finished Crosstales.TrueRandom.TRManager.OnGenerateVector3Finished |
An event triggered whenever generating Vector3 has finished.
◆ OnGenerateVector3Start
GenerateVector3Start Crosstales.TrueRandom.TRManager.OnGenerateVector3Start |
An event triggered whenever generating Vector3 has started.
◆ OnGenerateVector4Finished
GenerateVector4Finished Crosstales.TrueRandom.TRManager.OnGenerateVector4Finished |
An event triggered whenever generating Vector4 has finished.
◆ OnGenerateVector4Start
GenerateVector4Start Crosstales.TrueRandom.TRManager.OnGenerateVector4Start |
An event triggered whenever generating Vector4 has started.
◆ OnQuotaUpdate
QuotaUpdate Crosstales.TrueRandom.TRManager.OnQuotaUpdate |
An event triggered whenever the quota is updated.
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/TrueRandom/TrueRandomPro/Assets/Plugins/crosstales/TrueRandom/Scripts/TRManager.cs