AllFloatResults (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllIntegerResults (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllSequenceResults (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllStringResults (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllVector2Results (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllVector3Results (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
AllVector4Results (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
Awake() (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | protectedvirtual |
CalculateFloat(int number=1) | Crosstales.TrueRandom.TRManager | |
CalculateInteger(int max, int number=1) | Crosstales.TrueRandom.TRManager | |
CalculateSequence(int min, int max) | Crosstales.TrueRandom.TRManager | |
CalculateString(int length, int number=1) | Crosstales.TrueRandom.TRManager | |
CalculateVector2(int number=1) | Crosstales.TrueRandom.TRManager | |
CalculateVector3(int number=1) | Crosstales.TrueRandom.TRManager | |
CalculateVector4(int number=1) | Crosstales.TrueRandom.TRManager | |
CreateInstance(bool searchExistingGameObject=true, bool deleteExistingInstance=false) | Crosstales.Common.Util.Singleton< TRManager > | static |
CurrentFloats | Crosstales.TrueRandom.TRManager | |
CurrentIntegers | Crosstales.TrueRandom.TRManager | |
CurrentQuota | Crosstales.TrueRandom.TRManager | |
CurrentSequence | Crosstales.TrueRandom.TRManager | |
CurrentStrings | Crosstales.TrueRandom.TRManager | |
CurrentVector2 | Crosstales.TrueRandom.TRManager | |
CurrentVector3 | Crosstales.TrueRandom.TRManager | |
CurrentVector4 | Crosstales.TrueRandom.TRManager | |
DeleteInstance() | Crosstales.Common.Util.Singleton< TRManager > | static |
DontDestroy | Crosstales.Common.Util.Singleton< TRManager > | |
GameObjectName | Crosstales.Common.Util.Singleton< TRManager > | static |
GenerateFloat(float min, float max, int number=1, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateFloatPRNG(float min, float max, int number=1, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateInteger(int min, int max, int number=1, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateIntegerPRNG(int min, int max, int number=1, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateSequence(int min, int max, int number=0, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateSequencePRNG(int min, int max, int number=0, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateString(int length, int number=1, bool digits=true, bool upper=true, bool lower=true, bool unique=false, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateStringPRNG(int length, int number=1, bool digits=true, bool upper=true, bool lower=true, bool unique=false, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateVector2(Vector2 min, Vector2 max, int number=1, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateVector2PRNG(Vector2 min, Vector2 max, int number=1, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateVector3(Vector3 min, Vector3 max, int number=1, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateVector3PRNG(Vector3 min, Vector3 max, int number=1, int seed=0) | Crosstales.TrueRandom.TRManager | |
GenerateVector4(Vector4 min, Vector4 max, int number=1, string id="") | Crosstales.TrueRandom.TRManager | |
GenerateVector4PRNG(Vector4 min, Vector4 max, int number=1, int seed=0) | Crosstales.TrueRandom.TRManager | |
GetQuota() | Crosstales.TrueRandom.TRManager | |
instance (defined in Crosstales.Common.Util.Singleton< TRManager >) | Crosstales.Common.Util.Singleton< TRManager > | protectedstatic |
Instance | Crosstales.Common.Util.Singleton< TRManager > | static |
isGenerating | Crosstales.TrueRandom.TRManager | |
OnApplicationQuit() (defined in Crosstales.Common.Util.Singleton< TRManager >) | Crosstales.Common.Util.Singleton< TRManager > | protectedvirtual |
OnDestroy() (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | protectedvirtual |
OnError (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
OnErrorInfo | Crosstales.TrueRandom.TRManager | |
OnGenerateCompleted (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
OnGenerateFloatFinished | Crosstales.TrueRandom.TRManager | |
OnGenerateFloatStart | Crosstales.TrueRandom.TRManager | |
OnGenerateIntegerFinished | Crosstales.TrueRandom.TRManager | |
OnGenerateIntegerStart | Crosstales.TrueRandom.TRManager | |
OnGenerateSequenceFinished | Crosstales.TrueRandom.TRManager | |
OnGenerateSequenceStart | Crosstales.TrueRandom.TRManager | |
OnGenerateStringFinished | Crosstales.TrueRandom.TRManager | |
OnGenerateStringStart | Crosstales.TrueRandom.TRManager | |
OnGenerateVector2Finished | Crosstales.TrueRandom.TRManager | |
OnGenerateVector2Start | Crosstales.TrueRandom.TRManager | |
OnGenerateVector3Finished | Crosstales.TrueRandom.TRManager | |
OnGenerateVector3Start | Crosstales.TrueRandom.TRManager | |
OnGenerateVector4Finished | Crosstales.TrueRandom.TRManager | |
OnGenerateVector4Start | Crosstales.TrueRandom.TRManager | |
OnQuotaUpdate | Crosstales.TrueRandom.TRManager | |
OnQuotaUpdated (defined in Crosstales.TrueRandom.TRManager) | Crosstales.TrueRandom.TRManager | |
PrefabPath | Crosstales.Common.Util.Singleton< TRManager > | static |
PRNG | Crosstales.TrueRandom.TRManager | |
ResetObject() | Crosstales.TrueRandom.TRManager | static |
Seed | Crosstales.TrueRandom.TRManager | static |