Crosstales.FB.Util.Config Class Reference

Configuration for the asset. More...

Static Public Member Functions

static void Reset ()
 Resets all changeable variables to their default value. More...
 
static void Load ()
 Loads the all changeable variables. More...
 
static void Save ()
 Saves the all changeable variables. More...
 

Static Public Attributes

static string ASSET_PATH = "/Plugins/crosstales/FileBrowser/"
 Path to the asset inside the Unity project. More...
 
static bool DEBUG = Constants.DEFAULT_DEBUG || Constants.DEV_DEBUG
 Enable or disable debug logging for the asset. More...
 
static bool NATIVE_WINDOWS = Constants.DEFAULT_NATIVE_WINDOWS
 Enable or disable native file browser inside the Unity Editor. More...
 
static bool isLoaded
 Is the configuration loaded? More...
 

Detailed Description

Configuration for the asset.

Member Function Documentation

◆ Load()

static void Crosstales.FB.Util.Config.Load ( )
static

Loads the all changeable variables.

◆ Reset()

static void Crosstales.FB.Util.Config.Reset ( )
static

Resets all changeable variables to their default value.

◆ Save()

static void Crosstales.FB.Util.Config.Save ( )
static

Saves the all changeable variables.

Member Data Documentation

◆ ASSET_PATH

string Crosstales.FB.Util.Config.ASSET_PATH = "/Plugins/crosstales/FileBrowser/"
static

Path to the asset inside the Unity project.

◆ DEBUG

bool Crosstales.FB.Util.Config.DEBUG = Constants.DEFAULT_DEBUG || Constants.DEV_DEBUG
static

Enable or disable debug logging for the asset.

◆ isLoaded

bool Crosstales.FB.Util.Config.isLoaded
static

Is the configuration loaded?

◆ NATIVE_WINDOWS

bool Crosstales.FB.Util.Config.NATIVE_WINDOWS = Constants.DEFAULT_NATIVE_WINDOWS
static

Enable or disable native file browser inside the Unity Editor.


The documentation for this class was generated from the following file:
  • C:/Users/slaub/Unity/assets/FileBrowser/FileBrowserPro/Assets/Plugins/crosstales/FileBrowser/Scripts/Util/Config.cs