Configuration for the asset.
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| static void | Reset () |
| | Resets all changeable variables to their default value. More...
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| static void | Load () |
| | Loads the all changeable variables. More...
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| static void | Save () |
| | Saves the all changeable variables. More...
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Configuration for the asset.
◆ Load()
| static void Crosstales.FB.Util.Config.Load |
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Loads the all changeable variables.
◆ Reset()
| static void Crosstales.FB.Util.Config.Reset |
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Resets all changeable variables to their default value.
◆ Save()
| static void Crosstales.FB.Util.Config.Save |
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Saves the all changeable variables.
◆ ASSET_PATH
| string Crosstales.FB.Util.Config.ASSET_PATH = "/Plugins/crosstales/FileBrowser/" |
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Path to the asset inside the Unity project.
◆ DEBUG
Enable or disable debug logging for the asset.
◆ isLoaded
| bool Crosstales.FB.Util.Config.isLoaded |
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Is the configuration loaded?
◆ NATIVE_WINDOWS
| bool Crosstales.FB.Util.Config.NATIVE_WINDOWS = Constants.DEFAULT_NATIVE_WINDOWS |
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Enable or disable native file browser inside the Unity Editor.
The documentation for this class was generated from the following file:
- C:/Users/slaub/Unity/assets/FileBrowser/FileBrowserPro/Assets/Plugins/crosstales/FileBrowser/Scripts/Util/Config.cs