Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.5850]
    Renderer: NVIDIA GeForce GTX 780M
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ConsolePro.RunTime.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ConsolePro.RunTime.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\SampleClassLibrary.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\SampleClassLibrary.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\bouncywp71.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\bouncywp71.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UniExtensions.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\UniExtensions.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProBuilderCore.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProBuilderCore.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProBuilderMeshOps.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProBuilderMeshOps.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProCore.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\ProCore.dll into Unity Child Domain
Platform assembly: C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\SixBySeven.dll (this message is harmless)
Loading C:\Users\Lucien\Desktop\Windows\Windows x86\Oust Santa!_Data\Managed\SixBySeven.dll into Unity Child Domain
- Completed reload, in  0.207 seconds
desktop: 2560x1440 59Hz; virtual: 7040x1440 at -2560,0
<RI> Initializing input.

<RI> Input initialized.

